Heritage Hack with Judith Ricketts

When we consider stories, oral history and connection with audiences from a heritage perspective in our public spaces, how can we adapt and consider new platforms and collaborations that allow us to extend the experience and the narrative for audiences? Since our archives often miss out on or discount authentic and a wider array of voices that played key roles in our history, offer key perspectives on the development of our society does the digital realm afford us an opportunity to think about how we can alter the accepted perspectives and start a wider discussion that stems from the point of shared intersectionality? What does this mean from the perspective of our individual practice?  Does a foundational understanding in digital allow us to approach and foster new collaborations and approaches that give us the confidence to begin to test and explore more meaningfully? 

Read Judith Ricketts’ post on our blog.


No Vantage Point with Duncan Speakman

We are all immersed, always. In physical environments, digital networks, in social and political constructs, and yet discussion around ‘immersive media’ is often led by examples of works that cocoon us. Duncan Speakman, a composer and sound artist, who creates narrative sound led experiences that engage audiences in uncontrolled public and private space to share his insights about how we can reframe the idea of immersive media as something that exposes and reveals the entangled ecologies we exist in.

This Masterclass was hosted in partnership with Sound Walk September


DIY Light with Thomas Buckley

Light artist Thomas Buckley, gave an introduction to the basics of hacking, breaking, and inventing things, exploring themes of scale, surface, and working in a way that’s accessible. He shared unexpected solutions that used hardware rather than expensive or prohibitive software, and are available to anyone, in the true DIY spirit. This event was an opportunity for the audience to learn projection jargon, concepts of software used to map, to make, and to interact, and most importantly, to hear about the importance of technological experimentation that can lead to unique processes.


The art of sound as a site-specific, spatial, immersive and interactive form with Thor McIntyre-Burnie

We invited artists who have some know-how of working with sound but are interested in exploring how they can move their work offstage/ off stream into more immersive, tactile, physical, site-responsive and public space scenarios.

This masterclass offered a mix of discursive deconstruction, demonstrations and some practical exercises we can do in our own homes using available technology. It provided the participants with tips and a better understanding of this peculiar spatial field, including working creatively with the concept of multi-channel and immersive sound, public space and site-responsive scenarios, and affordable and accessible ways to play with sound technology.

Whilst this was not an AR workshop, the event focused on how sound augments our reality: how it plays and resonates with spaces, places, objects, materials and performers. Auditory experiences are one of the most effective means of augmenting and transforming reality and democratically engaging people with the politics of public free space, proving that Digital Culture is not limited to visual projects like VR, LX or video mapping.


A Visual Arts Approach with Ashley James Brown

Creative technologist Ashley James Brown led our participants through a step by step introduction to coding for the absolute newbie. In the session, he explained how to access browser-based code to create your own visuals, give you an area to play and develop your skills. All with the aim of using coding to build upon your existing practice. This session was designed so that participants could watch, then have access afterwards to a recording that they could use to work through the exercise that Ashley presented.

Watch the recording from the session here:

Part 1:

Part 2:

Part 3:

Digital Democracies