25 November, 1 pm

Creating cinematic virtual environments inspired by, and incorporating, cultural heritage collections

The aim of this session is to introduce the audience to the creation of cinematic virtual environments inspired by and incorporating cultural heritage collections. It will focus on filmmaking within these virtual environments and give an overview of the multi-screen film installation ‘Grace’ (2021), commissioned by, and installed at, the RNLI Grace Darling Museum, UK.

The speakers Sophie Dixon and Ed Silverton will share insights into ‘Grace’ from development to post-production, discussing the use of museum collections for creative projects, 3D modelling and digitisation processes, physically-based virtual environments, and the potential for filmmaking using game engines. At the end of the session, participants will have a general understanding of how realistic environments can be created within a game engine and the possibilities for using those environments for filmmaking.

This will be an interactive presentation with questions encouraged from participants. We invite 16+ people interested in art, technology, and cultural heritage, and particularly encourage participants active in the cultural heritage sector, filmmakers, and storytellers.

Mnemoscene was founded in 2017 by Sophie Dixon and Ed Silverton, with 10+ years of expertise in the cultural heritage sector and a background in research-led filmmaking and XR. Working with immersive and web-based technologies they collaborate on arts and heritage-based projects and are passionate about finding new and meaningful ways to engage diverse audiences with cultural heritage. Over recent years they have worked on independent and collaborative web-based and immersive cultural heritage projects for clients including University of St Andrews, The Science Museum, Royal Pavilion and Museums, The British Library, and Duke University.

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